I’m so horrible about keeping up on this thing. I’ve been working, mostly in learning python, zbrush, etc. Never as productive as I want to be. Life always distracting me away. However, here’s something I worked on for a few months in my spare time. It was based off concept art for the game Wildstar.
Had some big changes at work that kind of derailed me for a bit. Took on the role of pre-press manager, leading the department. Paid more, but also took up more of my time, so my art was allowed to slip. I’m up to speed now and looking to get back on track here with regular updates. Currently working on finishing out blendshape targets in Maya for a head rig which I will then render tests using Pixar’s PRMan, so lots of new learning going on. While the visuals may not be terribly exciting, I’ll share them here as I get them. I also wrote the first draft of my first novel in the time between, so new posts may feature that as well. To sum up, the quiet is over, more to come.